Rubber

February 27, 2011

I want you to ask yourself a question.  Some have said it is the question that defines our generation: is it possible to make a film about a telekinetic tire that goes on a killing spree?

Before you answer that question, watch this trailer for a film called Rubber.

Advertisements

Friday Night Dinner

February 26, 2011

I won’t go to the trouble of properly reviewing the new Channel 4 comedy Friday Night Dinner, because it’s the weekend and civilised people don’t work on weekends.  Suffice to say it is highly, highly amusing and recommended if you want to laugh.

It stars veteran actors from other excellent comedies such as The Inbetweeners and Green Wing, if that helps.

Naturally it’s available on 4OD.


Beds in minecraft – a good thing?

February 23, 2011

Minecraft has been patched to include usable beds.” – another one of those sentences that will make no sense whatsoever to your mum.  No matter, because it is a scientific fact that old women don’t play Minecraft.

The concept of beds in Minecraft is much the same as the concept of beds in real life.  You can use your bed to skip through the night-time to the next day.  In real life, this is an ideal way to avoid the boredom of staring into darkness, but also a powerful remedy to fatigue.

In Minecraft, you skip the night-time because night-time is when zombies, skeletons and other malicious whippersnappers come out to eat you, impale you with arrows or, in the case of the dreaded creeper, blow themselves to bits like brainless terrorists, ruining that imposing stone archway you just built in the process.  In both worlds, it seems sleep is a solid plan.

Or is it?  I had thought when I first heard beds were being introduced to Minecraft that it was a good idea, but now I’m not so sure.  I remember when I first played the game, in between frantically alt-tabbing every five minutes to watch the next bit of one of the “Surviving your first night in Minecraft” video tutorials on YouTube, being really impressed with the way the game managed to, on the one hand, permit me to do whatever I wanted in the game world, whenever I wanted to do it, but on the other cleverly used the day/night cycle to steer me toward a neat daily routine: work on the surface during the 10 or so minutes of daylight, then head back down into the well-lit mines when night fell to avoid the baddies.  It made sense and helped give meaning to my life.

The way I see it, the sleep mechanic takes a massive dump all over that daily routine.  I now have no reason to go down into the mines.  No reason to do anything other than run around on the surface building walls and gates, cutting down trees en masse, gathering bunches of flowers and butchering any pigs that get in my way to steal their bacon.

I’ve not had the chance to play Minecraft with the patch installed yet, and sleep is purely optional anyway, so I’m essentially talking out of my arse and complaining for the sake of it, but the point stands.

Or does it?  No.  You inevitably need to go down into the mines to gather the hard resources to build anything worthwhile (the aforementioned walls and gates for example) anyway, unless you consider a giant glasshouse made out of sand gathered from the beaches worthwhile, which it probably is.  So in fact the bed doesn’t take a massive dump over anything – it’s just another way to give the player greater freedom.  Yay!

PC Gamer has the announcement and summary of the change log which doesn’t include any idiotic rambling.  Stay tuned to my posts for your idiotic ramble needs.


DC Universe Online patch interview

February 21, 2011

This one is for those of you who are playing DC Universe Online right now to the extent that you’re interested in what’s going to be changed in the upcoming patch, like me.

I don’t think I’ve been this excited by a patch since Relic introduced the last stand multiplayer mode to Dawn of War II.  Literally every complaint I have about DC Universe at the moment is apparently being fixed:

  • Chat client being redesigned to be quicker and easier to use.
  • Grouping for instances being made easier.
  • So called ‘dead’ instances (ones that have been abandoned – instances work differently in DC Universe to the way they work in WoW) being deleted faster.
  • Menu lag being reduced.

To someone who’s not playing the game I’m sure that looks like run-of-the-mill stuff, but believe me if Sony do all that properly it will go a long way toward improving the general experience of the player.

This comes from an interview with Chris Cao (creative director) by Josh Augustine at PC Gamer US, which he says he will be posting in parts over the course of the week (first part here), so I recommend checking in there each day if you interested.


Minecraft zombie apocalypse = awesome

February 18, 2011

Fact #1: This is the second Minecraft-inspired video I’ve seen, and I can say without hesitation that it is in the top two on my list of the best Minecraft-inspired videos seen by me:

Thanks to Notch for posting the video on his blog.

Fact #2: I just created my list of the best Minecraft– inspired videos I’ve seen to date. The list is presently as follows:

1. MINECRAFT: The Last Minecart by CorridorDigital

2. Minecraft LARP (Gary Bigham; Pro-LARPer) by CrazyBorisProduction

P.S. Make sure you watch the diamond grenade bonus scene. WARNING: contains hilarious zombie explosion physics.


Dead Island please be good

February 17, 2011

I am both disturbed and overjoyed by the new cinematic trailer for a game I had no idea was in development: Dead Island.  Apparently it’s a zombie survival horror game with 4 player coop, role-playing elements and also in a surprise turn for a multiplayer first person shooter, weapons to kill with.

John Walker over at Rock Paper Shotgun has all the information and the trailer, which is unexpectedly stunning, at times perplexing, sad and completely horrific.  A must see even if you’re an arsehole.

Here it is in case you’re so lazy you can’t click a link:

Dead Island is on my radar for sure.


Zack Snyder rumors are surely bullshit

February 17, 2011

I simply can’t believe that these rumors about Zack Snyder’s upcoming movies, reported by the Escapist, are true.

It’s one thing to claim that Sucker Punch might not be as entertaining as the trailers suggest, but quite another to say that Superman: Man of Steel might not happen because of problems with the script.  I would be stunned to see anything sub-par, or even less than brilliant, created (or indeed co-created in this case) by Christopher Nolan.

Even if these rumors are confirmed, I will be going to see Sucker Punch and I will continue to look forward with childish glee to Man of Steel.  I’ve yet to see a Snyder film I haven’t thoroughly enjoyed.

And based on Totally Rad Show’s frankly dumb Tron: Legacy review, most people don’t know what they’re jabbering on about when it comes to films anyway.